Designing an Electronic Educational Game to Facilitate Immersion and Flow
Advocates of electronic educational games often cite the work on motivation to support the use of games in education. However, motivation alone is inadequate to facilitate learning. Many of the educational games that focused their game design solely on the motivational effect failed to be either educational or entertaining. Theory and research is needed to explore how various instructional theories and models may inform the design of educational games that are not only motivating but also effective…
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Fuente: Educación y Ecología
